之前分享了 BasicMessageChannel
,看了官网了解到,它其实是最基础的一种方式,支持自定义消息的编解码器进行基本的异步消息传输。
一般的,我们使用 MethodChannel
,也能达到 Flutter 请求调用原生方法,原生返回调用结果给 Flutter 的目的。
不得不说,Flutter 官网文档的例子十分地清楚,我从网站上跟随它的获取电池电量的例子,一次就成功了,下面就贴出代码,简单了解一下它的使用方式。
创建 channel 的方式几乎和之前没有任何区别。通过 channel.invoke(xxx)
即可调用原生方法。
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
String _batteryLevel = 'Unkown battery level.';
static const _channel = MethodChannel("dev.battery.MethodChannel");
Future<void> _getBatteryLevel() async {
String batteryLevel;
try {
final int result = await _channel.invokeMethod("getBatteryLevel");
batteryLevel = "Battery level at $result %.";
} on PlatformException catch (e) {
batteryLevel = "Failed to get battery level: ${e.message}";
}
setState(() {
_batteryLevel = batteryLevel;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(_batteryLevel)
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _getBatteryLevel,
tooltip: 'Increment',
child: Text("电量"),
),
);
}
}
相应地,原生端建立同名的 channel,通过 setMethodCallHandler
根据调用的方法名调用原生方法即可,通过 result
将调用结果返回。
import UIKit
import Flutter
@UIApplicationMain
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
let controller: FlutterViewController = window?.rootViewController as! FlutterViewController
let batteryChannel = FlutterMethodChannel(name: "dev.battery.MethodChannel", binaryMessenger: controller.binaryMessenger)
batteryChannel.setMethodCallHandler { call, result in
guard call.method == "getBatteryLevel" else {
result(FlutterMethodNotImplemented)
return
}
self.receiveBatteryLevel(result: result)
}
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
private func receiveBatteryLevel(result: FlutterResult) {
let device = UIDevice.current
device.isBatteryMonitoringEnabled = true
if device.batteryState == UIDevice.BatteryState.unknown {
result(FlutterError(code: "UNAVALIABLE", message: "Battery level not available.", details: nil))
} else {
result(Int(device.batteryLevel * 100))
}
}
}
由于获取电量需要真机运行,特意录了屏。
Flutter 的项目,原生端可以创建 Swift 类型的项目,文档的代码也很详细,这太友好了。iOS 都主推 swift 和 swiftUI 了, RN 却依然只能创建 oc 项目。
掌握了 MethodChannel
的通信方式,就能满足日常的开发需求了。
觉得 Flutter 的通信 api 设计的很好,简单易学,之前我自己探索的原生与 webview 的通信还是比较复杂的,传递的信息感觉不是很方便,后续继续去探索学习看看是否有更好的方法。